Creating a new exhibition user-experience using Beacon and Wearable technologies

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Overview

Marvel desired its exhibition visitors to participate in Marvel Cinematic Universe and experience the super hero’s unimaginable facet and sphere of the world. The inherent challenge was in creating a realistically compelling exposition experience. The Exhibition kicked off with each visitor creating a profile using a wearable device.

The primary design was for the device to track and store all of the activities while simultaneously keeping a dependable commitment in sending and receiving data with the server. A visitor Read the rest