Marvel desired its exhibition visitors to participate in Marvel Cinematic Universe and experience the super hero’s unimaginable facet and sphere of the world. The inherent challenge was in creating a realistically compelling exposition experience. The Exhibition kicked off with each visitor creating a profile using a wearable device.
The primary design was for the device to track and store all of the activities while simultaneously keeping a dependable commitment in sending and receiving data with the server. A visitor Read the rest